Note: you have to learn and use the skill to apply the appropriate effect.
Armor type  Description  Related skill  Skill description 

Light  Increases Armor and Stamina generation  Cat school techniques  Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5% 
Medium  Increases Armor  Griffin school techniques  Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. 
Heavy  Increases Armor and decreases Stamina generation  Bear school techniques  Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. 
Note: set bonuses apply only to Grandmaster level items.
Feline 
Bonus for 3 pieces Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Bonus for 6 pieces Rear attacks deal 50% more damage, also stun opponents at the cost of 1 Adrenaline Point(s). 
Griffin 
Bonus for 3 pieces After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina. Bonus for 6 pieces The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%. 
Wolven 
Bonus for 3 pieces Up to three different oils can be applied to a sword at a time. Bonus for 6 pieces Bombs are thrown without any delay. 
Ursine 
Bonus for 3 pieces When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Bonus for 6 pieces Damage dealt by Abilities involving the Quen Sign is increased by 200%. 
Manticore 
Bonus for 3 pieces Critical hit chance and critical hit damage also apply to bombs. Bonus for 6 pieces The maximum number of charges for each alchemy item is increased by 1. 
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Set  Silver sword  Steel sword  Chest armor  Boots  Trousers  Gauntlets  Totals 
