Note: you have to learn and use the skill to apply the appropriate effect.
Armor type | Description | Related skill | Skill description |
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Light | Increases Armor and Stamina generation | Cat school techniques | Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5% |
Medium | Increases Armor | Griffin school techniques | Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. |
Heavy | Increases Armor and decreases Stamina generation | Bear school techniques | Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. |
Note: set bonuses apply only to Grandmaster level items.
Feline |
Bonus for 3 pieces Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Bonus for 6 pieces Rear attacks deal 50% more damage, also stun opponents at the cost of 1 Adrenaline Point(s). |
Griffin |
Bonus for 3 pieces After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina. Bonus for 6 pieces The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%. |
Wolven |
Bonus for 3 pieces Up to three different oils can be applied to a sword at a time. Bonus for 6 pieces Bombs are thrown without any delay. |
Ursine |
Bonus for 3 pieces When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Bonus for 6 pieces Damage dealt by Abilities involving the Quen Sign is increased by 200%. |
Manticore |
Bonus for 3 pieces Critical hit chance and critical hit damage also apply to bombs. Bonus for 6 pieces The maximum number of charges for each alchemy item is increased by 1. |
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Set | Silver sword | Steel sword | Chest armor | Boots | Trousers | Gauntlets | Totals |
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